New Vampire Systems

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New Bloodlines

See also all bloodlines: Bloodlines

Zapved'ma

Category: Zapved'ma

The zapved'ma is a bloodline from West Tenevyye. They are native to Technogorod and are a revolutionary bloodline.

(See Bruja in Vampire the Requiem, p. 235 for details.)

New Rituals

See: Crúac, Theban Sorcery

New Systems

Blood, hunting and feeding

Huntingandfeeding.jpg

In Shadow Chronicles the city is divided into districts, blocks and streets. Each district has a maximum number of blood points based on the population density, among many other factors. The blood pool of each district is the maximum blood point that a player and non-player character may drick from its mortal population during one night without consequences.

Note of murder:
If a vampire kills a mortal without feeding in a district this will in turn result in -1 blood pool point per murder.
If you kill the victim and feed from him the murder is considered 1 blood point instead of several.

When hunting the penalties and are situational. Hunting by seducing victims in a suspissues dark alley is would be harder than actually just physically jumping a individual for instance. (Read more about feeding in Vampire: The Requiem p.95)

When drinking blood from a herd, retainer or other merits or hunting within a open elysium you don't effects the blood supply and the books rules apply as normal.

Shadow and Feeding ground merit

The hunting ground it self is tied to a specific location and have only effect on your roll when conduct a hunt in your area were the ground is tied to.

Sleep and rest

Sleep for vampires work a little bit diffrent from mortal sleep. A sleeping vampire look like a corps and will sleep during the day. A vampire with humanity of 7 wakes up 19.00. This is modified with 15minutes for each dot lower humanity. A kindred with a humanity of 4 whould wake up 19.45 and a humanity of 3; 20.00. The modifier is changed after humanity 3 and is modified with 30min insted. So 20.30 for humanity 2 and 21.00 for humanity 1.

Simular to mortals a vampire regain lost willpower points when sleeping uninterrupted during the day. Nightmares or uneasesleep will phorhibit regaining of willpower.

In order for a vampire to wake up one Vitae point will be spent. If there are no Vitae points avaliable the kindred will go in to torpor.

Before daybreak the beast will get tired there for also force the vampire to go to sleep. Humanity will determine the beasts time of sleep. For a kindred with a humanity of 7 whant to go to sleep 06.00 this is modified backwards with 15minute down to a maximum of 05.00.

Expanded Breaking Point List

This is a list of extended and some braking points of note for quickly obtain them.

Humanity 10 (Five Dice)
Humanity 9 (Five Dice)
Humanity 8 (Four Dice)
Humanity 7 (Four Dice)
Humanity 6 (Three Dice)
Humanity 5 (Three Dice)
  • Causing indirect or direct harm to one’s regnant when having blood bound stage one
Humanity 4 (Two Dice)
  • Experimenting or preforming live vivisections on mortal out of curiosity
Humanity 3 (Two Dice)
  • Causing indirect or direct harm to one’s regnant when having blood bound stage two
Humanity 2 (One Die)
  • Have shackled slave for pleauere (Blood or Fun)
Humanity 1 (Zero Die)
  • Causing indirect or direct harm to one’s regnant when having blood bound stage three
  • Create a larvae