New Vampire Systems
New Bloodlines
- See also all bloodlines: Bloodlines
Zapved'ma
- Category: Zapved'ma
The zapved'ma is a bloodline from West Tenevyye. They are native to Technogorod and are a revolutionary bloodline.
(See Bruja in Vampire the Requiem, p. 235 for details.)
New Rituals
- See: Crúac, Theban Sorcery
New Diciplines
Cattevera
Cattiveria is an Italian word meaning, quite simply, “wickedness.” Its development took generations of blood and sacrifice, such that it lives up to its name in both practice and spirit. Cattiveria, also called necromancy in some circles, is nothing less than the practice of manipulating the tainted essence of death toward such ends as raising seeping cadavers and enslaving specters and ghosts. When Lodovico became a vampire, he found himself robbed of the sorcery that had allowed him to command corpses and spirits when he was alive. Infuriated by what seemed to be a calculated punishment, the fledgling Kindred threw himself once again into studying the texts and stories he had inherited from his mother, striving in a haze of madness to discover what manner of block had been imposed on his talents. He traveled to Florence, hearing of a gathering there of others of his kind, and there he encountered the Lancea Sanctum, at one of whose midnight masses Lodovico was at last stricken with the revelation he had sought. Lodovico’s epiphany related to the nature of the very force that traps a vampire in his undying state. Much as a vampire is able to impart power to a ghoul through his Blood, so, too, can that animating force be shared with a corpse, granting it a jerky, unwholesome animation. Its kinship with a substance spiritualists in a later age would call ‘Ectoplasm’ likewise makes it particularly useful for drawing ghostly manifestations into the world. In practice, Cattiveria is almost more of a scholarly pursuit than an occult discipline, its practitioners more like engineers than occultists, even though its workings universally demand the trappings of black magic — if only to cement in the Necromancer’s mind the grim reality of what he has set out to do. Almost no application of this discipline can be enacted on the fly, instead typically requiring candles to be lit and blood to be shed in addition to whatever bizarre trappings please the Necromancer’s sense of drama.
Animate the Dead
The Sangiovanni learns to awaken the dead. This is the first step and the necessary principle to further master the art of Cattiveria. The signature power of the San-Giovanni is their mastery of the dead. This power imparts weak animation to a corpse, whole or otherwise. The Shuffling Porter retains none of its body’s former intelligence. It is a simple automaton, capable only of performing unchallenging tasks as directed by its master. This power can be used on a single limb, if desired, but must be used once for each separate piece being animated. To activate this power, the vampire barks a short phrase in an obscene, guttural cant, commanding the corpse to rise. The power of the vampire’s Blood draws energies of spirit into the corpse, mobilizing it. Auspex-users may catch a flicker, similar to static, of a black, oily mist — coalescing around a cold corpse before the body moans and shudders, clambering to its feet to do the Necromancer’s bidding. The servants thus created are cold, with grayish skin and all the marks of death still upon them, shambling about stupidly and responding only to the simplest commands. These animated corpses rot at an accelerated rate and collapses in a matter of hours.
- Cost: 1 Vitae per corpse
- Dice Pool: Intelligence + Occult + Cattiveria
- Action: Instant Roll
- Dramatic Failure: A horrible backlash occurs. Not only does the corpse fail to rise, but the Necromancer takes a level of aggravated damage as the mysterious force that animates his own body flickers in brief failure.
- Failure: Nothing happens. The corpse remains a corpse.
- Success: The corpse rises as directed. The Shuffling Porter is a mindless creature, responding only to the simple commands of its master. It cannot be mentally or socially manipulated. Shuffling Porters have an effective rating of 1 in all Physical Attributes and 0 in all Social and Mental Attributes, and they have no Abilities. Their Defense is 0, and their Speed is 2. Their initial Health rating is equal to the number of successes achieved on the activation roll, and they take one level of lethal damage every hour as they rot. When the lethal damage they take equals their Health rating, they collapse into a mass of rotten flesh and cannot be animated again. Until collapsing, the animated corpse suffers no wound penalties. A Shuffling Porter can be under effect of one Condition from Sculpt the Dead Mind and at most two from Graft the Undead Form.
- Exceptional Success: Shuffling Porters created with an exceptional success gain three extra Health levels upon activation.
New Systems
Blood, hunting and feeding
In Shadow Chronicles the city is divided into districts, blocks and streets. Each district has a maximum number of blood points based on the population density, among many other factors. The blood pool of each district is the maximum blood point that a player and non-player character may drick from its mortal population during one night without consequences.
Note on murder: If a vampire kills a mortal without feeding in a district this will in turn result in -1 blood pool point per murder. If you kill the victim and feed from him the murder is considered 1 blood point instead of several.
When hunting the penalties and are situational. Hunting by seducing victims in a suspissues dark alley is would be harder than actually just physically jumping a individual for instance. (Read more about feeding in Vampire: The Requiem p.95)
When drinking blood from a herd, retainer or other merits or hunting within a open elysium you don't effects the blood supply and the books rules apply as normal.
Shadow and Feeding ground merit
The hunting ground it self is tied to a specific location and have only effect on your roll when conduct a hunt in your area were the ground is tied to.
Expanded Breaking Point List
This is a list of extended and some braking points of note for quickly obtain them.
- Humanity 10 (Five Dice)
- Humanity 9 (Five Dice)
- Humanity 8 (Four Dice)
- Humanity 7 (Four Dice)
- Humanity 6 (Three Dice)
- Humanity 5 (Three Dice)
- Causing indirect or direct harm to one’s regnant when having blood bound stage one
- Humanity 4 (Two Dice)
- Experimenting or preforming live vivisections on mortal out of curiosity
- Humanity 3 (Two Dice)
- Causing indirect or direct harm to one’s regnant when having blood bound stage two
- Humanity 2 (One Die)
- Have shackled slave for pleauere (Blood or Fun)
- Humanity 1 (Zero Die)
- Causing indirect or direct harm to one’s regnant when having blood bound stage three
- Create a larvae