New Werewolf Systems: Difference between revisions
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[[Category:Systems]] | |||
== New Systems == | == New Systems == | ||
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==== Hunt in the territory ==== | ==== Hunt in the territory ==== | ||
The density in a territory ranges 1 to 30. The Forsaken usually maintain a steady 10 spirit density in their territoriums while a pure territory maintain it's density around 20. In order to search for food you require to roll your hunt roll with a density modifier a spirit population of 10 give you 0 dies bonus. By hunting in a 20 point dense territory grans you a +5 modifier to your roll. This is decreased every second down to 10 density points. Going lower then 10 give you a penalty by +2 per point down to a maximum of -5. All modifiers is rounded down. | The density in a territory ranges 1 to 30. The Forsaken usually maintain a steady 10 spirit density in their territoriums while a pure territory maintain it's density around 20. In order to search for food you require to roll your hunt roll with a density modifier a spirit population of 10 give you 0 dies bonus. By hunting in a 20 point dense territory grans you a +5 modifier to your roll. This is decreased every second down to 10 density points. Going lower then 10 give you a penalty by +2 per point down to a maximum of -5. All modifiers is rounded down. | ||
'''Possible modifiers''' '''Dies''' | |||
Hunting a non-native sprit -3 | |||
Hunting a common spirit -2 to -0 | |||
Territory contain a wound +2 | |||
==== Effects and change the decency ==== | ==== Effects and change the decency ==== | ||
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3suc | 3suc | ||
4suc | 4suc | ||
5suc | 5suc |
Latest revision as of 19:43, 3 October 2018
New Systems
Hunting
Work in Progress!
This page is under construction Mortal. This is a elegant process and take time unless you help.
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Hunting for food is are more or less the base of what werewolf do. In Shadow Chronicles this have consequences and benefits. Districts and parts of the forest are called Territories and each territory have a sprite density and 3 kind of common spirit types (either an entire Umia or a Ilthum). The more dense the region is more sprites and easier it is to hunt or find a particular and type of sprit.
Hunt in the territory
The density in a territory ranges 1 to 30. The Forsaken usually maintain a steady 10 spirit density in their territoriums while a pure territory maintain it's density around 20. In order to search for food you require to roll your hunt roll with a density modifier a spirit population of 10 give you 0 dies bonus. By hunting in a 20 point dense territory grans you a +5 modifier to your roll. This is decreased every second down to 10 density points. Going lower then 10 give you a penalty by +2 per point down to a maximum of -5. All modifiers is rounded down.
Possible modifiers Dies Hunting a non-native sprit -3 Hunting a common spirit -2 to -0 Territory contain a wound +2
Effects and change the decency
You can lower the density by 1 by hunting spirits dubble the current density amount. The spirit density automatically increase every month by 2. You can also increase it by leading or unlocking a locus for spirits in the region. The higher level loci the more you increase the density. This will destroy the loci in the process.
Possible modifiers Specific type +-5 1-2suc 3suc 4suc 5suc