Shadow Chronicles Systems
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Work in Progress!
This page is under construction Mortal. This is a elegant process and take time unless you help.
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New Merits
Here you may find new merits for the chronicle to give the roleplaying more depth. Some of the merits are spinoffs of the games original merits, and some merits may be obtained free during the chronicle.
Direct Resources (● to ●●●●●)
Effects: Direct resources are a merit giving you one sum of starting money. One dot represents 500₽. Two dots represents 1 000₽. Three dots represents 2 000₽. Four dots represents 10 000₽. Five dots represents 50 000₽. Available at character creation only.
Resources (● to ●●●●●; special)
Effects: This merit replaces the World of darkness Resources merit and function similar. The income you will be granted monthly for one dot is 500 ₽ a month. Two dots represents 1,000 ₽ a month. Three dots represents 2,000 ₽ a month. Four dots represents 10,000 ₽ a month. Five dots represents 50,000 ₽a month and beyond. This merit may be purchase multiply times this symbolizes benefits or more income sources, for example another job.
New rule for Resources Resources usually give a total asset value. This value dose not applies to this system except when you have a furnished home or establishment.
Fortune (●●● to ●●●●●)
Your character is philphy rich and have money to spare and more.
Effects: Fortune allow your character to spend money without restriction on anything. During a limit amount of time. Three dots 10 years of active spending. Four dots 40 years of active spending. Five dots 80 years of active spending.
Merit size vs building Size Ordinary House or Shop Merit size: 1-2 Durability 2, Size 40, Structure 42 Small Apartment Building, Large Restaurant or Store Merit size: 2-3 Durability 3, Size 60, Structure 63 Factory, “Big Box” Store, Office or Large Apartment Building Merit size: 3-4 Durability 3, Size 80, Structure 83 Skyscraper, Shopping Mall or Stadium Merit size: 5 Durability 5 or more, Size 100 or more, Structure 105 or more
New Systems
Sleep and Rest
A mortal with 2 stamina requires a uninterrupted 7,5h (8h for 1 dot of stamina and with each dot in stamina lowering this requirement by 0,5 hours.) sleep each night to regain lost Willpower points. If the character do not sleep the required hours, she will not regain any lost Willpower point. If a person misses out of sleep continuously for days, she will lose focus and get tired this results in a -1 modifier for all mental rolls. The character will lose one Willpower point if the character does not sleep more then 4 hours (-1 hour per stamina, to a minimum of 30 minutes) for three days with a increase penalty of 1 to all mental related rolls (with a maximum of -5) each day the character misses out sleep. For every day after that point the character will lose an additional Willpower point. This willpower is recovered normally.
A character can force herself to stay awake for a maximum of 8 days. If a character is awake for more then 8 days, that character will start receiving 1 point of lethal damage per day after the 7 day (in addition to the Willpower lose). This damage is not recovered until you are able to sleep for a full nights rest. When the character forces herself to stay awake, she can only hold out for 4 hours before her body complains. For each hour after the fourth, she needs to make a Stamina + Resolve roll to stay awake. If the character manages to stay awake for more than 2 days, the character needs to make that roll every turn to avoid falling asleep. -->
Adress & GPS
The Address is used to find and identified grids on the city map. The Address system work like this:
[City Name]: [District Name] [Block]:[Street] "[House/Building/Name of Establishment]"
The GPS system is a more detailed system pin point a address. The GPS system is first of used in forest areas of the city map and using the grid system in Excel.
War games
Strength Assessment 10 Full commitment of troops, high morale 9 Full commitment of troops, positive morale 8 Major commitment of troops, neutral morale 7 Major commitment of troops, low morale 6 Serious commitment of troops 5 Recon group in force 4 Recon group 3 Low commitment of troops, neutral morale (-1 Firepower) 2 Understrength operational group, low morale (-2 Firepower) 1 Depleted operational group, negative morale (-3 Firepower)
Firepower Assessment 10 High tech military, highly mobile, well equipped and trained 9 Medium tech military, highly mobile, well equipped and trained 8 Low tech military, highly mobile, well equipped and trained 7 Highly mobile, well equipped and trained 6 Medium mobility, well equipped and trained 5 Low mobility, well equipped and trained 4 Well equipped and trained 3 Moderately equipped, well trained 2 Poorly equipped, moderately trained 1 Poorly equipped and trained
Defense Assessment 5 Heavily fortifi ed positions, hardened structures 4 Urban environment 3 Woodlands, suburbs 2 Hastily prepared positions, scrub or marshlands 1 Open ground